Author: Emile (page 1 of 2)

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Gravitational lensing in 3d

A quick test to see if gravitational lensing would be a nice effect in 3d.

Rendered with WebGl

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Fast vertex color shader in Unity

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Big gamejam – Crushed Coral


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Gear VR game


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monster gamejam – inner mechanic

A game jam organized by Andrea Di Stefano at a beautiful spot in Brussels.

The game that our team made is based in a strange world where you can activate special screens with other games in it. The part I made in the game is the main world the way other games are activated.


Global Game Jam – exit reality

Situated in Antwerp, the House of Indie organized a global game jam. With a team filled up with artists we choose to make a game where the artistic experience is central. Therefore UnrealEngine4 was the best choice. The game is about getting to the exit door at the end of the level while encountering moral breaking freaky things on the way.

Here is a screenshot right after spawning in the game:


urban gamejam – Industria

Based in an old swimming in Charleroi, we had the whole weekend to make a game which would reflect the feeling of the city. The game is about a plastic bag that floats around the city trying to clean all the factories.


result here

We actually won the game jam and we could spent a week with professional guidance at Fishing Cactus. I already did my internship there, so it was a kind of funny situation. The game we made during that week is run and drift:


Space game

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